A Knowledge Base for the Emerging Discipline of Computer Graphics
Authors:
Genevieve OrrWillamette University
Tony AlleyOklahoma Christian University
Cary LaxerRose-Hulman Institute of Technology
Joe GeigelRochester Institute of Technology
Susan GoldSierra Nevada College
CGEMS Honorable Mention
Computer Graphics is evolving as a discipline characterized by the fusion of artistic and technical theories and skills. The goal of the SIGGRAPH Curriculum Working Group has been to create a knowledge base that defines this discipline. This knowledge base is presented as a palette of subject areas and skills that forms the necessary educational framework for creation of undergraduate curricula that specialize in computer graphics. It facilitates the development of attributes that will create paths toward professional work, graduate studies, and lifelong skills-development and learning focused on computer graphics. The details provided here are principally oriented toward faculty members designing new computer graphics programs or those evolving existing ones. They also benefit students who wish to craft their own programs in computer graphics, as well as administrators and accreditors seeking guidance for framing and assessing these programs.
Submission type: Curriculum
Published at: 9/7/2007
License: Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
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Categories: Computer graphics programs
Keywords: 2D and 3D modeling
Other Keywords: computer graphics education, curriculum, knowledge base

Requirements: none
Intended Audience: computer graphics educators
Prerequisites: none