Editors in-chief: Frank Hanisch, WSI/GRIS; Joaquim Jorge, IST/UTL
Check the CGEMS Editorial Advisory Board
Background
The Computer Graphics Educational Materials Source (CGEMS) is an online system that provides curricular material for computer graphics educators. The system includes a method for contributors to submit and editors to jury and control the quality of content to ensure sound and robust materials. The fast pace of change in the computer graphics (CG) field makes it difficult for educators to continually design up to date, meaningful and robust curricula that address the full potential of new technology. Although small systems and groups of people exist who are trying to address this issue, there is currently no centralized worldwide-refereed repository for computer graphics educational materials. CGEMS supports a way for educators in easily accessing quality course materials and for contributors to share and get recognition for their curricular innovations.
Scope
The CGEMS project aims to serve the computer graphics educational community on a number of levels. First, by making timely and quality materials available to educators, those teaching in the rapidly changing CG field will be able to tap into resources that will aid in their efforts to keep pace. Often it is not enough to know how the technology works, rather it is most important to understand its implications and how best to apply it. Only at this point can an educator design materials for students that fully reveal the potential of the technology. The collective contributions of the computer graphics community will add to a network of knowledge and understanding that educators may use to provide content-rich courses.
The CGEMS scope currently covers the following categories:
- 2D/3D animation
- 2D imaging
- 2D painting and drawing
- 3D modeling
- Algorithmic
- Animation Techniques
- Application Domains
- Art or Digital Media in general foundations
- CD authoring art and design
- Computer graphics fibers
- Computer graphics history
- Computer graphics in printmaking
- Computer graphics in traditional painting and drawing
- Computer graphics sculpture and jewellery
- Computer Vision
- Concept development
- Cross media (digital and traditional)
- Digital arts foundations, specific to digital arts
majors
- Digital video and film
- Fundamentals: Human Factors
- Fundamentals: Mathematics
- Fundamentals: Physics
- Graphic design
- Hardware
- Image Processing
- Interaction Techniques
- Interactive installation
- Modeling Techniques
- Printing
- Scene Processing
- Simulation
- Software
- Sound
- Technology
- Theory and criticism in digital art
- Virtual environments
- Web art and design
Aims and objectives
Curricular development in a technically complex and rapidly changing landscape is not trivial. Rather, a successful curriculum is creative and innovative and deserves research recognition. CGEMS seeks to support these efforts by providing an opportunity to have curricular materials peer-reviewed, thus making them worthy of recognition. In order to facilitate content availability and peer-recognition, CGEMS implements policies for submission and the subsequent editorial review of materials.
CGEMS welcomes original and creative contributions. It publishes high-quality educational materials. Authors are encouraged to provide in-depth conclusions of their insights on the weaknesses, strengths and lessons learnt of the issues discussed.
Licensing
CGEMS materials are published under a free license (Creative Commons, GNU, or Academic Fair Use). Authors keep copyright. All CGEMS materials can be used in academic work without the need to obtain permission from the material's owner(s) under the provision that:
- The source is cited. Please use "Authors, Material title, Computer Graphics Educational Materials Source (CGEMS), Year. Material URL."
- Usage is conform to the material's license. Most licenses restrict use to non-profit educational purposes.
Academic Fair Use further restricts use to be directly relevant to the topic, and the amount of use must not be excessive or affect the CGEMS market value.
If any of these criteria are not met, users need to seek permission to use the CGEMS material with the original author(s).